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The Fantasy Wagon Full Modeling and Texturing Pipeline

This is my Game Ready, Low Poly Fantasy Wagon I built in Maya, textured in Substance Painter and rendered in Unreal Engine 4. I set myself this project over the 2019-2020 Christmas Holidays to practice my low poly modelling, knowledge of substance painter and how to make a game ready asset for UE4. Through this project I have learnt a lot of time saving knowledge and know how to improve for my next build.

The Fantasy Wagon rendered in UE4. Game ready and Low Poly. Rendered in UE4 with a 3 point lighting system I have set up.

The Fantasy Wagon rendered in UE4. Game ready and Low Poly. Rendered in UE4 with a 3 point lighting system I have set up.

Second angle of the wagon.

Second angle of the wagon.

Side View showing the wooden panel body, wheels, roof, seat and beams.

Side View showing the wooden panel body, wheels, roof, seat and beams.

Rear view showing door.

Rear view showing door.

The low poly mesh I modeled in Maya 3D and its Unwrapped UVs. Only 1 axel and wheel can be seen as I will duplicate them later in the pipeline.

The low poly mesh I modeled in Maya 3D and its Unwrapped UVs. Only 1 axel and wheel can be seen as I will duplicate them later in the pipeline.

Hand Painted Texture Sets arranged to make texturing easy.  I used Substance Painter for all of my texturing.

Hand Painted Texture Sets arranged to make texturing easy. I used Substance Painter for all of my texturing.

More Texture Sets showing my wood texture practice.

More Texture Sets showing my wood texture practice.

Shaders shown in Substance Painter.

Shaders shown in Substance Painter.