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Robin Hood Modelling and Topology [Maya 3D]

Here is an update of the Robin Hood Character project. I have taken the turnaround and modelled him in 3D using Maya 3D. For this project I wanted the character to be quite simple with a smooth surface, so I have decided to not take the model into Mudbox. The plan from here is to UV unwrap and then Rig for posing before the next Robin Hood update post.

Mid shot of torso and head

Mid shot of torso and head

Front View

Front View

Front Topology

Front Topology

Back Topology

Back Topology

Topology Close Ups

Topology Close Ups

Topology Close Ups

Topology Close Ups